The BAS-P sits in the Good tier on our meta tier list and brings a strong combination of 870 RPM fire rate and 540 m/s bullet velocity that makes it a reliable aggressive SMG. Here's the build you should be running.
Best BAS-P Build
| Slot | Attachment |
|---|---|
| Muzzle | Bruen Pendulum |
| Magazine | 50 Round Drum |
| Rear Grip | D37 Grip |
| Laser | VLK LZR 7mW |
| Ammunition | 9mm Hollow Point |
This loadout is built around maximizing the BAS-P's strengths in close-to-mid range fights while compensating for its base 30-round magazine. The 50 Round Drum is essential — without it, the BAS-P runs dry fast at 870 RPM. The Bruen Pendulum helps stabilize recoil so you can stay on target through those extended engagements. The D37 Grip and VLK LZR 7mW work together to tighten up handling and sprint-to-fire speed, leaning into the aggressive playstyle this weapon rewards. Finally, the 9mm Hollow Point rounds enhance damage effectiveness within the BAS-P's optimal range band.
ADS
210ms
RPM
870
Bullet Vel.
540 m/s
TTK (close)
345ms
Best Build
Damage Profile Breakdown
The BAS-P has five distinct damage ranges. Here's what you're working with:
- 0–19.4m: 36 head / 28 body / 28 legs — this is the sweet spot. At 870 RPM, a 28-damage body shot yields a 345ms close-range TTK.
- 19.4–30.5m: Damage drops to 26 head / 20 body. TTK stretches noticeably, landing at roughly 621ms at longer distances.
- 30.5–40.5m: 23 head / 18 body. You'll need significantly more bullets to down someone here.
- 40.5–50.5m: 22 head / 17 body. Barely viable at this range.
- 50.5m+: 20 head / 16 body. Don't take these fights if you can avoid them.
The takeaway: the BAS-P's damage falls off hard after 19.4 meters. Keep engagements inside that first range bracket whenever possible. The 345ms close-range TTK is competitive among SMGs, but the 621ms long-range TTK shows exactly why this gun has limits.
Why the BAS-P Works
Strengths:
- 540 m/s bullet velocity — unusually high for an SMG, which means less lead required on moving targets even in mid-range pokes
- 870 RPM fire rate — fast enough to be forgiving if you miss a shot or two
- 210ms ADS time — snappy enough for reactive gunfights
Weaknesses:
- Performance is heavily dependent on staying within that sub-19.4m optimal range. Push outside it and the damage drop-off punishes you significantly. Pair it with a long-range primary to cover that gap.
How It Compares
The BAS-P competes with several other SMGs in the Good and Very Good tiers. The AMR9 is the closest comparison — both sit in the Good tier and fill a similar aggressive role. The Carbon 57 and Dravec 45 are both rated Very Good, so if you're looking for a potential upgrade in the SMG category, those are worth exploring.
BAS-P
GoodAMR9
GoodFor a deeper look at all SMG options, check the full SMG category page or browse our loadout guides for more builds.
How to Play It
The BAS-P rewards an aggressive, movement-heavy playstyle. With 210ms ADS and the VLK LZR 7mW laser boosting your sprint-to-fire transition, you want to be the one initiating fights at close range. Pre-aim common angles, slide into engagements, and avoid holding long sightlines where the damage drop-off works against you.
In squad modes, the BAS-P works well as a building-clearing or point-pushing weapon. Run it alongside a marksman rifle or long-range AR to cover the distances this SMG can't.
Final Verdict
The BAS-P is a solid close-range SMG with a competitive 345ms TTK and surprisingly high bullet velocity for its class. The build above addresses its magazine limitation and leans into its strengths as an aggressive entry weapon. It won't outperform the Very Good tier options at range, but inside 19.4 meters, it holds its own.
For the full stat breakdown and alternative builds, visit the BAS-P weapon page.
